Her Power Is:
If you have no Passion, gain 1 Passion, and you may also add a +1 to a spell.(A +1 adds 1 to that spell’s ▲ Power or ● Resistance. You can use your cards' powers once each during your turn.)

She's a Witch of Passion
Notes:
- You don't add witches to a deck. You start the game with them on the field.
- When you start the game with this witch, you also start with the Passion resource card on the field.
- Powers written on cards can be used during your turn, either before or after you take your move. You don't have to use them if you don't want to.
- If you choose to use her Power, gaining passion is mandatory.
- +1s are tracked with counters on whatever they're added to. While added, they add +1 ▲ Power if on strike spells, and +1 ● Resistance if on shield spells.
- When a spell leaves the field, any +1s on it are lost.
- Adding +1s to a strike spell at its 'On Play:' moment will count when you check for overpower. Doing so after will not cause an overpower.
- All witches in WITCHES' REVEL are immortal and invulnerable! That's why they get to go all out with their spells.