Growing Rush!

Growing Rush! · A Strike Spell. · 2 ▲ Power · You may spend up to 2 Passion to add that same number of +1s to any spell.

(It can be this one.) · Icon: [CURRENTS]
A Strike Spell.
2 ▲ Power
  • On Play:
    You may spend up to 2 Passion to add that same number of +1s to any spell.

  • (It can be this one.)

Stitch Icon: Currents.

Notes:

  • You may choose to spend no Passion to add no +1s.
  • You get to choose which spell gets the +1s. It can be this spell, or it can also be another one.
  • Before checking whether the ▲ Power of a strike spell causes an overpower, complete all the consequences of playing the strike spell card. This includes any 'On Play:' effects, the effects of this card, and anything else that tells you to do something as that card is played.
  • If these add any +1s, they count when you check for overpower.
  • +1s are tracked with counters on whatever they're added to. While added, they add +1 ▲ Power if on strike spells, and +1 ● Resistance if on shield spells.
  • When a spell leaves the field, any +1s on it are lost.
  • Adding +1s to a spell after its 'On Play:' moment has passed does not cause an overpower.