Be Quiet!

Eternal Rhapsody 24

Be Quiet!

A Strike Spell. 7 ▲ Power.

To Play:
Spend 9 Passion, except you pay 1 Passion less for each of the +1s on your spells.

On Play:
You may remove all +1s on your spells, then add them back to any number of your spells, redistributed as you like.

(If you add any to this spell, count them for overpower.)

Stitch Icon: Domain of Currents.
Illus. CCiven · instagram.com/ccivenart

Also Available As:

  • Eternal Rhapsody (First Edition) 24
Play Notes & Rulings (8)(Click to show.)
  • To check if you can play this card, start at 9 Passion, and reduce by 1 Passion for each of the +1s on each of your spells on the field. If you have that much Passion, then you can play this card by spending that new total. If you don't, you can't.
  • If you reached 0 or less Passion in the count above, you can play this without spending any.
  • +1s are tracked with counters on whatever they're added to. While added, they add +1 ▲ Power if on strike spells, and +1 ● Resistance if on shield spells.
  • When a spell leaves the field, any +1s on it are lost.
  • Adding +1s to a spell after its 'On Play:' moment has passed does not cause an overpower.
  • On play, remove all the +1s off your spells, and count how many you removed. Then, add exactly that many +1s back, redistributing them onto any combination of spells. You can put them back how they were, change how many each spell had, or add some to spells that didn't have any.
  • Before checking whether the ▲ Power of a strike spell causes an overpower, complete all the consequences of playing the strike spell card. This includes any 'On Play:' effects, the effects of this card, and anything else that tells you to do something as that card is played.
  • If one of those consequences add any +1s, they count when you check for overpower.