To Play:
Spend 9 Passion, except you pay 1 Passion less for each of the +1s on your spells.On Play:
On Play: You may remove all +1s on your spells, then add them back to any number of your spells, redistributed as you like.(If you add any to this spell, count them for overpower.)
![Be Quiet! · A Strike Spell. · 7 ▲ Power · Spend 9 Passion, except you pay 1 Passion less for each of the +1s on your spells.
On Play: You may remove all +1s on your spells, then add them back to any number of your spells, redistributed as you like.
(If you add any to this spell, count them for overpower.) · Icon: [CURRENTS]](/cards/er/24-web.jpg)
A Strike Spell.
7 ▲ Power

Notes:
- To check if you can play this card, start at 9 Passion, and reduce by 1 Passion for each of the +1s on each of your spells on the field. If you have that much Passion, then you can play this card by spending that new total. If you don't, you can't.
- If you reached 0 or less Passion in the count above, you can play this without spending any.
- +1s are tracked with counters on whatever they're added to. While added, they add +1 ▲ Power if on strike spells, and +1 ● Resistance if on shield spells.
- When a spell leaves the field, any +1s on it are lost.
- Adding +1s to a spell after its 'On Play:' moment has passed does not cause an overpower.
- On play, remove all the +1s off your spells, and count how many you removed. Then, add exactly that many +1s back, redistributing them onto any combination of spells. You can put them back how they were, change how many each spell had, or add some to spells that didn't have any.
- Before checking whether the ▲ Power of a strike spell causes an overpower, complete all the consequences of playing the strike spell card. This includes any 'On Play:' effects, the effects of this card, and anything else that tells you to do something as that card is played.
- If these add any +1s, they count when you check for overpower.