The Next Time You Play Or Stitch Another Strike Spell:
If this spell isn’t stitched, discard both this spell and any spell opposing it.(If that spell is stitched, discard both its cards.)
![Scorched Earth · A Strike Spell. · 5 ▲ Power · If this spell isn’t stitched, discard both this spell and any spell opposing it.
(If that spell is stitched, discard both its cards.) · Icon: [FLAMES]](/cards/5-web.jpg)
A Strike Spell.
5 ▲ Power

Notes:
- The turn you play Scorched Earth, it remains on the field. The very next time you play or stitch another strike spell, it will discard itself and anything it opposes.
- A stitched spell is composed of both cards you stitched together. When something like this discards it, both cards are discarded.
- You can use your move to play a shield spell, to draw 1 extra card, or even just pass on the turn after playing this, and Scorched Earth will not 'go off' and discard other spells. It will just wait until you play a strike spell.
- If Scorched Earth leaves the field before you play a strike spell, its effect won't discard spells. If you play it again, it will wait again for another strike spell to be played.
- If the strike spell you play is played to stitch onto Scorched Earth, its effect won't discard any spells.