Witchseal: Unyielding

Witchseal: Unyielding · A Strike Spell & A Witchseal. · 7 ▲ Power · Only 1 Witchseal per deck.

You must spend 9 Passion and lose 1 Stamina.

If you have any Stamina left, lose 1 Stamina. You may also choose another spell and discard it.
A Strike Spell & A Witchseal.
7 ▲ Power
  • Only 1 Witchseal per deck.

  • To Play:
    You must spend 9 Passion and lose 1 Stamina.

  • At Your Turn's End:
    If you have any Stamina left, lose 1 Stamina. You may also choose another spell and discard it.

Notes:

  • This is a strike spell, but it has no icons and can't be stitched with or onto. It works like a regular strike spell otherwise.
  • 'A Witchseal' is a type of card, just like 'a strike spell' is. It has no specific rules associated with it, except for what's indicated on the card.
  • The limit in the card text must be respected when you build your deck.
  • You can't play this card if you don't have 9 Passion to spend and 1 Stamina to lose.
  • Apply the bottom effect at the end of each of your turns, including the one in which you played this.
  • To lose Stamina, discard that many of your Stamina markers. To do so to pay a cost, you must have at least that many to discard, or you can't pay it.
  • A stitched spell is composed of both cards you stitched together. When something like this discards it, both cards are discarded.