Witchseal: Unyielding

Prismatic Reflection of Passion 5

Witchseal: Unyielding

A Strike Spell & A Witchseal. 7 ▲ Power.

To Play:
Spend 9 Passion.

Each Time Your Turn Ends:
You may discard any 1 spell on the field that’s not opposing this one. Lose 1 Stamina (if you have any).

Only 1 Witchseal per deck.

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Play Notes & Rulings (8)(Click to show.)
  • This is a strike spell, but it has no icons and can't be stitched with or onto. It works like a regular strike spell otherwise.
  • 'A Witchseal' is a type of card, just like 'a strike spell' is. It has no specific rules associated with it, except for what's indicated on the card.
  • You can't play this card if you don't have 9 Passion to spend.
  • Apply the effect at the end of each of your turns, including the one in which you played this.
  • To lose Stamina, discard that many of your Stamina markers. If you have fewer than that, discard all of them.
  • Losing Stamina is never a cost. You can always do something that says ‘lose Stamina’, even if you don't have enough.
  • A stitched spell is composed of both cards you stitched together. When something like this discards it, both cards are discarded.
  • The limit in the card text must be respected when you build your deck.