
Prismatic Reflection of Passion 6
An Adamant Will
A Stance.
On Play:
Add a total of three +1s to any number of your spells, distributed as you like. Lose 1 Stamina (if you have any).
This Stance's Power Is:
Gain 1 Passion.
(You can use each power once per turn.)
Illus. Ray of Sand · instagram.com/rayofsand
Also Available As:
- Eternal Rhapsody 17
- Eternal Rhapsody (First Edition) 17
- Prismatic Reflection of Passion (First Edition) 6
Play Notes & Rulings (8)(Click to show.)
- To lose Stamina, discard that many of your Stamina markers. If you have fewer than that, discard all of them.
- Losing Stamina is never a cost. You can always do something that says ‘lose Stamina’, even if you don't have enough.
- You will add +1s even without Staina to lose.
- Once played, you must lose the 1 Stamina, if you have it.
- +1s are tracked with counters on whatever they're added to. While added, they add +1 ▲ Power if on strike spells, and +1 ● Resistance if on shield spells.
- When a spell leaves the field, any +1s on it are lost.
- Adding +1s to a spell after its 'On Play:' moment has passed does not cause an overpower.
- Powers written on cards can be used during your turn, each once either before or after you make your action for the turn (playing a card, or drawing an extra card). You don't have to use them if you don't want to.